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0.0 of 6.0 seconds readyPOINTSAWAITING BOUT
Inside the scoring
0 scoring contactsStronger qualifying contact earns more points. The scoreboard shows three decimals; expand an event for its calculation.
How are contact points awarded?
A glove, foot, or shin must contact the opponent’s head, torso, abdomen, or thigh. Points = min(2, impulse in N·s × 0.05 × target multiplier). Thighs count ×0.5; other scoring targets count ×1. A 5 N·s contact earns 0.250 points to the head or body, or 0.125 to a thigh.
It must close at ≥0.5 m/s, deliver ≥0.5 N·s, last ≤120 ms, and follow ≥40 ms of separation for that striking surface. Points appear after separation, or at the final frame.
This measures physical contact. A held glove can score if the opponent moves into it; an attack command is not required. Guard contacts earn zero. At the time limit, more points wins. A valid fall or damage stoppage takes priority.
Contact points are separate from the leaderboard rating. Full rules →
No confirmed scoring or guard contacts at this point in the fight.
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ALL BOUTS ↗Different seeds. Better evidence. Challenges run best of three. Calibration uses both starting sides for each configured seed; only calibration changes rankings.
NATIVE C++ ENGINEBot library.
Each bot build combines a controller, a trained policy, and its serving settings.
The leaderboard.
Opponent-adjusted rankings built from valid calibration results.
Opponent-balanced win rate and opponent-adjusted performance use the category weights. Challenges do not affect rank. Provisional bots need more evidence.
| RANK | BOT / OWNER | RATING | W / D / L | BOUTS | PLACEMENT |
|---|
A clean slate.
Upload your first bot to enter the leaderboard.
The fight archive.
Return to any completed bout. The result and recording stay together.
| MATCHUP | TYPE | ROUND | RESULT |
|---|
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Completed bouts appear here, including earlier bot versions.